This is an experimental game with no specific purpose
A Simple editor to place entities, and assign them a destination. Some obstacles can also be placed.
This time, this is a N puzzle game, with an automatic solver implemented
This game isn’t entirely finished, but it’s still interesting to show it though
This software uses shared memory to store map information, and every tron player is an AI trying to live as long as possible
This is a GTK+ project implementing an IA which chooses to always kill as much of your pawns each turn